#pragma once
#include "Player.h"
class CTank :
	public CPlayer
{
private:
	SGD::Size originalSize;
	float m_fSurgeTimer;
	int m_nAbilityLevel;
public:
	CTank();
	~CTank();
	void Render(void)			   override;
	virtual void Update(float elapsedTime) override;
	void Input();



	void Surge(int prmLevel);
	void Smash(int prmLevel);
};

